Okay, first is "Healing Word." It is the most important skill of a Healer. When you level up, you're healing gets stronger. It applies Radiance to the first target you healed for 16 seconds. When you see a green thing on top of characters, it indicates that they have low HP. If you click it, you will automatically heal the character and regains 1 mana when you hit your opponent. Next is "Heartbeat." It is the only attack skill a Healer can do. It deals damage based on 10% of your current HP plus moderate magical damage. Example, you have 500 HP now, then 500 multiplied by .10 is 50. But it isn't 50 just yet. It adds some magical power into it, dealing more damage. If Heartbeat is dealt, it became 100 because of 50(multiplied by 500 and .10)+50(magical power added). I suggest you should heal your life(with Healing Word) to maximum because it will deal more damage. Moving on to "Energy Flow." This skill when buffed on your opponent will let you regain 2 mana every time you hit your opponent for 12 seconds. It is a Healer's best skill to regenerate mana. It also applies Inhibition on your enemy, lowering his/her/its auto attack power by 30% for 8 seconds. TIP: use this skill all the time because it helps you regenerate mana and lower your enemy's damage. And lastly, your skill "Clear Mind." This skill is useful if you want other players(or yourself) to save some mana. Okay, if you cast this skill on a player(click on the player then use Clear Mind on him/her)or yourself, it divides the mana required for the skill of the player. Does it sound confusing to you? Example, if you cast Clear Mind on a Warrior, then he/she does Decisive Strike on the monster that he/she is fighting , it divides the required cost of Decisive Strike which is 20 mana. So what happens is that he/she just spent 10 mana! Get it? Clear Mind divided the cost of Decisive Strike which turned to 10! If he/she does Imbalancing Strike which is 30 mana, it turns to 15! If it's an odd number(the required cost of a certain skill) like 15, divide 15 by 2 which is 7(it cant be 7 and a half!). Then add 1 to 7, which is 8 already. Oh, and the Clear Mind effect lasts for 10 seconds, so make sure you do your skills fast!
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