Garden
The Garden puzzles help players acquire an understanding of the connection between area and perimeter. At each level, players must plant a series of five different specimens of sometimes nasty plants that can sometimes eat other vegetation. Each plant requires its own version of Fencing, ranging from split rail to electrified fences. Players must create rectangular garden plots of specific areas for each plant, bounded by fences of specific lengths in accordance with a series of "work orders" prepared by upper management of the Tasti-Pet Food Factory. For example, if a work order requires a plot area of 20 units, bounded by a fence with a length of 18 units, then the player must mark out a 4 x 5 plot. Other size rectangles might satisfy the area or perimeter requirement, but only a 4 x 5 will satisfy both. The whole garden area is gridded, and the grid lines correspond with the units of fencing.
Players are further challenged by the need to be economical, because creating too large a plot or too small a plot has consequences:
There is one plot for each of the five pet food ingredients. The five plots must all fit into a larger garden area, but, in placing these plots in Levels 1 and 2, players must be careful to avoid enclosing a gnome. Gnomes that are fenced in at these two levels will eat all the crops within the plot.
In Level 1, the player has some flexibility in setting out the plots; Level 2 has fewer possible solutions. In Level 3, garden gnomes are not destructive, but take up the same amount of space (1 square per gnome). This level is more difficult because several of the target rectangles require the player to enclose some of the garden gnomes. For example, a target of 19 plants bounded by a fence of length 18 can be accomplished by drawing a 4 x 5 plot that encloses 1 gnome. While only some of the rectangles require the player to enclose gnomes, the player won't know which ones, and will have to reason much more carefully.
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