All of the best games in life are free -- or at least it would seem that’s the mantra being repeated in the boardrooms and basement boardrooms of many startup app developers who really want to see their game hit it big. Forget about paying too much up front for an app, all of the top grossing apps on the Apple Store as well as in the Android Marketplace are all free to install.
Making money and increasing app revenue through micropayment strategies
The rule in the mobile market nowadays really is: attract enough views and have a quality product and hopefully enough of those folks will stick around. There are a few ways to ensure app success in general philosophies or approaches towards development:
Which marketplace is better, the Apple Store or the Android Marketplace?
Why choose? Almost all mobile developers nowadays cross-list their apps on both stories. Games like Angry Birds and the eleventy-thousand spin-offs and derivatives are promoted heavily across these platforms as well as on traditional PC markets.
Micropayment strategies which incorporate the above three philosophies and which start paying attention to genre communities which are also idiOSyncratic sources of revenue (retrogamers, for example, will flock to games with a pixelated palette and chiptune soundscapes) as “voting blocs” whom vote with their wallets and need to be approached and persuaded. From startup to supercorp, all personnel in the mobile gaming or app market need to understand these principles.
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