In Aldous Huxley's "Brave New World," new games must align with the society's emphasis on stability, conformity, and entertainment without promoting individualism or critical thinking. They should prioritize social interaction and collective enjoyment while avoiding any elements that might disrupt the prevailing social order. Additionally, they must fit within the framework of consumerism, ensuring they can be easily marketed and embraced by the populace. Overall, the games should reinforce the values of the World State rather than challenge them.
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