Link has yet to spit out a full sentence in the games, at least as far as voice acting is concerned. His vocabulary mainly consists of grunts and shouts. See the related links (no pun intended) for a good, though exaggerated, example.
The developers want the player to feel more immersed in the games, so they intentionally leave link without a vocabulary. Whenever an NPC speaks to him and requires input, they player chooses an option and the NPC responds accordingly. Letting the player's imagination do the work not only helps their immersion in the games, but saves money on voice actors.
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