In the context of programming, particularly in object-oriented languages like C++, a class typically consists of several key components: attributes (or properties), which define the data stored in the class; methods (or functions), which define the behaviors or actions that the class can perform; a constructor, which initializes the object's state; and access modifiers (like public, private, and protected), which control the visibility of the class members. These components work together to encapsulate data and functionality, enabling code reusability and modularity.
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