timers are used to set a time at which something happens. so, for instance, you could put in the 'key press' event for space the button timer and set alarm 0 to 30, which will set it for one second. then in the event alarm0, you could make your object move right. what that would do would be to make it so that one second after you press space, you start moving right.
Hope that makes it more clear!
source: gamemaker
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