To create a death animation in GameMaker, first, design your Sprite sheet with the frames representing the death sequence. In your game object, create an event (like a collision with an enemy) that triggers the death animation by changing the object's sprite to the death sequence sprite. Use a timer or an alarm to control the duration of the animation, and once it completes, either destroy the object or transition to a game over screen. Don’t forget to disable player controls during the animation for a smoother experience!
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