a programming script is pretty high-tech, i, being a kid at quite a young age, obviously had troubles with this, but you can describe a script as a coding language that can modify the motion, physical behavior, and changes to an object in a game.you will need to piece these codes together for the language to lock up in reaction chains for them to work.here are oen of the scripts i can come up with:
fog
water(getBuddyX(), 0, 0, 0, 10, 10, 400, 400, false));
this script creates a large, but not actually very harmful, blast of water, which is the "fog".you dont need to worry about the first three zeros, but the last four numbers are critical for the type of the fog.the higher number the number you tune up for the first two, will determine the pressure of the fog.if you turn it any higher than 20, your buddy will be thrown across the wall by the force of it.if you tune it up over 50, your buddy will be instantaneously knocked out by it.the last two numbers determine the density of the fog.the lower the number, the less fog there is, and the higher the numbre, the bigger the fog is.the fog is mainly used for the cool effect and to put out widespread fires.run it every frame for a continous fog, or once for a quick punch of it.
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