If you are referring to the Linked Lists used in programming:
You can use the Linked lists you learn in c++ (for example) to define actual shapes in OpenGL (a graphics library), then just 'call' the shapes and apply transformations to them (moving them around, rotating, etc).
This method saves a lot of bandwidth between your CPU and video card as the shapes are defined already.
Hopes this answers your question
Copyright © 2026 eLLeNow.com All Rights Reserved.