In the "Tulip Touch," the game "Road of Bones" is played by children as a form of imaginative play. They create a narrative where they navigate a perilous path, symbolizing a journey filled with challenges. The game often involves elements of risk, where players must avoid stepping on certain areas, reflecting the concept of danger inherent in the game's title. This play serves as a metaphor for facing fears and overcoming obstacles in their lives.
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