SC animation, or skeletal animation, works by creating a hierarchical structure of bones (the skeleton) that defines the movement of a character or object. Each bone is linked to a mesh that represents the character’s skin, allowing for realistic motion as the bones are animated. By manipulating the bones, animators can create a range of movements while the mesh deforms accordingly, resulting in fluid animations. This technique is widely used in Video Games and films due to its efficiency and ability to produce complex animations with less computational overhead.
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