To make your Sprite jump in GameMaker, you typically set up a vertical velocity variable that is modified when the jump action is triggered, often by pressing a key (e.g., the spacebar). In the "Step" event, you can apply gravity to the sprite by incrementally decreasing the vertical velocity. When the jump key is pressed and the sprite is on the ground, you set the vertical velocity to a negative value to create the jump effect. Finally, ensure you check for collision with the ground to reset the jump state.
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