To run a WML (Wireless Markup Language) program on your computer, you typically need to follow these steps: First, ensure you have a WML-compatible browser or an emulator that can render WML pages, as most modern browsers do not natively support WML. Next, write your WML code in a text editor and save it with a .wml extension. Finally, open the WML file in the emulator or compatible browser to view and interact with your WML program.
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