To maroon Captain Steadman, you would need to leave him stranded on a deserted island or remote location, typically without supplies or means of escape. This act usually involves a careful plan to ensure he cannot easily return to civilization. Historically, marooning was often a punishment for piracy or mutiny, reflecting a harsh and isolating consequence. However, it's important to note that marooning is an unethical action and should not be condoned in any context.
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